| Thorne Mandatory | Story | Ossex Outside the orphanage after the opening ceremony | Advance through the opening sequence and leave the orphanage route. | Early Bones payout and the route out of Ossex. | Nightstar, Blaststrike Maul Volt Hatchet Any early survival trinket | Keep distance, burrow through the trident strings and mine patterns, then punish with short ranged hits instead of full greedy combos. trident slash chains / mine dashes / twister rings / faster half-health strings | This is an early lesson fight. Stay patient, practice burrow timing, and do not chase long combos. |
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| The Duchess Mandatory | Story | Queensbury Crypt Spark Generator boss room | Reach the end of Queensbury Crypt. | Bones, a health upgrade, and a conditional Duke quest trinket route. | Nightstar Any ranged sidearm found before the arena Proto Spark if you complete the Duke route, Fly Bait after Midden | Fight from above or below the body, use burrow to ignore arrows and swings, and switch to ranged damage when the second phase makes close attacks risky. wide statue swings / floor arrows / bouncing head / tentacle eruptions | If close hits feel unsafe, slow down and use ranged damage after the second phase starts. |
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| Nox's Beast Mandatory | Story | Nox's Bayou Bayou Spark Generator route | Reach the end of Nox's Bayou. | Story progress through the Nox's Bayou Spark Generator. | Nightstar, Battery Buster if returning later Gyro Dagger, Volt Hatchet Proto Spark, defense or movement trinkets | Treat the large arena as your defense. Avoid the bounce path first, keep clear of poison bubbles, and use ranged sidearms while the beast crosses open water. body bounces / poison bubbles / water hazards / large-area repositioning | The arena gives you room to survive. Reposition first, then attack when the beast finishes moving. |
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| The Carving Man Mandatory | Story | Kindlewood / Septemburg route Stormy generator route arena | Survive the stalker route and reach his arena. | Spark Generator progress. | Nightstar, Whisper & Vesper for confident players Fast ranged sidearms Oozing Organ, Chain Capacitor, Proto Spark | Stay on the vertical axis above or below him, clear spawned heads immediately, and use lightning-wave gaps as controlled damage windows. lunges / falling debris / spawned heads / rain and lightning waves | Some route names around this fight can vary. Use the arena behavior and generator route to confirm you are in the right place. |
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| Midden Optional | Secret | Queensbury Crypt Ancestral Chamber | Open the two-Plasma-Vial door, talk to Midden, and choose the insult option. | Fly Bait Trinket. | Nightstar Any ranged sidearm Early defense trinket | Keep the flies under control, stay out of the lunge lane, and use safe pokes when Midden closes distance. lunges / fly swarms / short recovery windows | Do this early if you want Fly Bait before The Duchess. Clear flies before you commit to damage. |
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| Maxi Optional | Secret | Eastern Heath / Ossex entrance Right-side entrance back into Ossex | Return from Queensbury Crypt and enter Ossex from the right side. | Trinket Bag. | Nightstar Volt Hatchet, Gyro Dagger Proto Spark, defense trinkets | Expect a rival-style duel with long reach. Burrow often, reset to neutral, and do not chase when Maxi is already moving away. extended whip reach / projectiles / jumping repositioning / short punish windows | The Trinket Bag is worth the detour, but only take greedy attacks after Maxi stops moving. |
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| Armand Optional | Secret | Ossex Under Legovich's shop | Try to buy a second item from Legovich, then follow the blacksmith basement event. | Restores normal blacksmith operations. | Nightstar, Blaststrike Maul Any sidearm; lava setup matters more defense trinkets | Normal weapon hits are heavily resisted until you manipulate lava into Armand's path, then attack during the vulnerable window. physical resistance / hammer swings / lava vulnerability / four-legged rushes | Do not force normal damage. Set up the lava window first, then spend your safest attacks. |
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| Dugin Optional | Secret | Southern Outskirts / Western Hills Random spawn near Southern Outskirts or before Backwaters | Talk to Ack and Dak after Queensbury Crypt, find the randomized event, and beat Dugin twice. | Lace Glove Trinket. | Nightstar, Whisper & Vesper Fast sidearms movement or defense trinkets | Because the spawn and two-fight structure are the real trap, stay prepared when checking both reported locations and avoid burning all healing on the first win. randomized encounter / two required victories / small target / fast movement | Save healing for the second win. The route can surprise you, so travel with a real combat setup. |
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| Willis Optional | Secret | Ossex Bowery music hall | Complete the frog band escort chain, pay their travel fee, then enter the music hall. | Pneumatic Armlet Trinket. | Nightstar, Whisper & Vesper Any burst sidearm Proto Spark, defense trinkets | Standard hits stun Willis; real damage comes from throwing him into the crowd after he tires, so manage stamina and repeat the crowd throw cycle. stun cycle / crowd throws / long side quest gate / arena control | This fight is more about the throw cycle than raw weapon damage. Keep enough room to reset the arena. |
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| Dark Deluxy Optional | Secret | Septemburg Windy Generator | Open the two-Spark door and escort Luxy back through the Windy Generator. | Spark Container after healing Luxy with a Plasma Vial. | Whisper & Vesper, Nightstar Fast sidearms Proto Spark, movement trinkets | Use fast hits, keep moving out of spore zones, and save enough healing to handle the post-fight reward step. spore zones / fast repositioning / escort trigger / post-fight heal | Bring speed and keep one Plasma Vial in mind for the post-fight reward step. |
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| Mirren Optional | Secret | Coltrane Peak Frostbite Woods carriage | Reach the frozen carriage and choose the option that offers help. | Blinking Glass Trinket. | Nightstar Keri the Wisp, ranged sidearms ice or movement safety trinkets, Proto Spark | Fight from the center when safe, then stop attacking during clone dives and burrow toward the edges to survive the lane pressure. ice movement / clone dives / will-o'-wisp projectiles / edge dodges | Ice movement makes overcommitting costly. Stop attacking when clone lanes start filling the screen. |
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| Evra the Undying Optional | Secret | Ossex Courtyard Goddred's Grave | Cross the eastern courtyard gap with late traversal tools and open the three-Vial gate. | Health Rose. | Nightstar, Blaststrike Maul Drill Driver, Keri the Wisp Brisk Brew, Proto Spark, best combat trinkets | This is an endurance fight: burrow constantly, thin skeletons before they crowd the arena, and save healing for real distance from the mount. undead steed charges / skeleton streams / homing orb / late traversal gate | Treat this as a late endurance check. If skeletons crowd you, stop damaging the boss and clear space. |
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| Thalassion Optional | Secret | Backwaters Fishing Hole | Catch all 15 fish, then reach the southeast route from Irwin and Durwin's hangout. | Gilded Rod upgrade. | Nightstar Fishing Rod, Drill Driver or raft movement trinkets, Proto Spark, defense trinkets | Play defensively in the tiny arena, dodge waves and bite charges, then strike only when the dive exposes the yellow orb on the tail. small arena / water waves / bite charges / tail weak point | The arena is tight, so attack only after the weak point is exposed. Dodging waves matters more than trading hits. |
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