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Sidearm database

Mina the Hollower Sidearms Guide

Sidearms are tools, not backup flavor. Use them to cross hazards, cover bad weapon matchups, spend Joules wisely, and build around combat or exploration goals.

Sidearms
15
Lowest cost
4
Early high value
3
Main resource
Joules

Quick answer

Prioritize movement Sidearms before chasing pure damage.

Drill Driver, Deflector Parasol, Angler's Raft, and Fishing Rod are low-spoiler tools that help early routes feel smoother. For boss fights, look for Sidearms that create safer windows or cover your main weapon's weak range.

  • Best early mobility: Drill Driver
  • Best early safety: Deflector Parasol
  • Best route utility: Fishing Rod and Angler's Raft
  • Boss picks depend on your main weapon's weakness

Sidearm database

All Sidearms searchable table

Filter by type, region, game progress, and randomizer value. This makes it easier to find movement tools, early-progress pickups, boss helpers, or Remix-friendly rewards.

15 / 15 Sidearms shown

On small screens, the full table becomes stacked Sidearm cards.

Drill Driver

Early

Dash forward and damage enemies; also breaks walls or spikes.

movementdamage

Joules: 8

Region: Southern Outskirts

Best for: Mobility, quick burst damage

Mist Jar

Mid game

Creates a mist that makes Mina intangible and able to pass through hazards for a short time.

movementutility

Joules: 10

Region: Nox's Bayou

Best for: Crossing hazards, avoiding damage

Recall Disc

Mid game

Throw a disc and teleport to its location when reactivated.

movementutility

Joules: 8

Region: Eastern Heath

Best for: Crossing gaps, repositioning

Fishing Rod

Early

Cast into water to create platforms or retrieve items; can hook certain objects.

utility

Joules: 4

Region: Nox's Bayou

Best for: Crossing water, obtaining hidden items

Gyro Dagger

Mid game

Throws a spinning dagger that circles Mina and damages nearby enemies.

damage

Joules: 6

Region: Western Wilds

Best for: Area-of-effect damage

Volt Hatchet

Mid game

Throws an electric axe that travels forward and returns like a boomerang.

damage

Joules: 7

Region: Queensbury Crypt

Best for: Ranged damage with return path

Iron Steed

Late game

Summons a rideable mechanical mount that increases movement speed and allows dashing over pits.

movement

Joules: 12

Region: Astral Orrery

Best for: Fast traversal, crossing pits

Deflector Parasol

Early

Opens a parasol that blocks projectiles and allows Mina to glide while descending.

defensemovement

Joules: 5

Region: Southern Outskirts

Best for: Blocking projectiles, gliding across gaps

Angler's Raft

Early

Deploys a small raft that floats on water, allowing Mina to cross bodies of water.

movement

Joules: 4

Region: Eastern Heath

Best for: Crossing water safely

Beckoning Collar

Mid game

Summons a friendly imp that fights alongside Mina for a short duration.

summondamage

Joules: 9

Region: Western Wilds

Best for: Additional damage and distraction

Sonic War Drum

Late game

Places a drum that emits sonic pulses, stunning nearby enemies.

damageutility

Joules: 11

Region: Queensbury Crypt

Best for: Crowd control, stunning enemies

Ricochet Ring

Mid game

Throws a ring that bounces between enemies, hitting multiple targets.

damage

Joules: 6

Region: Backwaters

Best for: Hitting multiple enemies, clearing groups

Blast Boots

Late game

Equips explosive boots that deal area damage when Mina lands from a jump.

damagemovement

Joules: 8

Region: Backwaters

Best for: Area damage while jumping

Seismic Saw

Late game

Unleashes a spinning saw that travels forward, damaging foes and cutting through obstacles.

damageutility

Joules: 9

Region: Coltrane Peak

Best for: Damage and breaking obstacles

Spectral Spore

Late game

Releases spores that slow enemies and briefly make Mina semi-transparent, reducing incoming damage.

utilitydefense

Joules: 7

Region: Astral Orrery

Best for: Debuffing enemies, reducing damage taken

Joules explained

Joules are the resource behind every Sidearm choice

Sidearms spend Joules when used. Some tools act like single bursts, while others behave more like short utility windows. Joule Boxes increase your capacity, so a Sidearm that feels expensive early can become practical once your route has more resource room.

Resource

Spend for a reason

Use Joules to skip danger, create a boss window, or solve a route problem. Spending them on every small enemy can leave you dry when the room actually needs a tool.

Capacity

Joule Boxes change value

More capacity makes high-cost Sidearms easier to carry. Recheck expensive tools after upgrades instead of judging them only by the first time you find them.

Route planning

Keep a reserve

For exploration, enter unknown rooms with enough Joules to cross hazards or recover from a bad jump. For bosses, save resources for repeatable damage windows.

Build synergy

Pair Sidearms with the problem your build cannot solve

The best Sidearm is often the one that covers the weakness of your weapon, Trinkets, or route goal. Treat each tool as part of a kit instead of a standalone button.

Boss kit

Slow weapon plus safe windows

Blaststrike Maul players can use movement or stun Sidearms to create time for heavy hits without eating damage on the way in.

Explorer kit

Movement plus route utility

Fishing Rod, Angler's Raft, Recall Disc, or Mist Jar can turn awkward rooms into planned crossings instead of repeated damage checks.

Randomizer kit

High-value early tools

In Remix or Randomizer-style routes, high-value Sidearms matter because they can replace a missing movement path or make an early boss safer.

FAQ

Quick Answers

What are Sidearms in Mina the Hollower?

Sidearms are Joule-powered tools that add movement, damage, defense, utility, or summons on top of Mina's main weapon.

How do you unlock more Sidearms?

Sidearms come from chests, shops, quests, puzzles, hidden areas, and optional bosses across different regions.

Which Sidearm is best?

For early progression, movement and safety tools are usually the best. Drill Driver and Deflector Parasol are strong early examples because they solve more than one problem.

How do Joules work?

Joules power Sidearm use. Each Sidearm has a cost, and Joule Boxes increase how much resource you can carry.

Are Sidearm locations randomized in NG+?

Use the randomizer value column when planning Remix or randomizer-style routes. High-value tools are the ones that can change a route the most when found early.

What Sidearm should I use for bosses?

Use a Sidearm that covers your main weapon. Slow weapons like safe openings, short-range weapons like spacing help, and cautious builds like defense or crowd control.